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Module 1: What a skill is · Lesson 2 of 7 · 3 min read

Anatomy of a SKILL.md

Read skills/ui-atom/SKILL.md section by section: the frontmatter that decides when it loads, and the body that decides what the agent does.

The frontmatter decides when it loads

Every skill in this repository is one folder with one SKILL.md, written to the Agent Skills standard. Open skills/ui-atom/SKILL.md and the first thing you read is YAML:

--- # excerpt
name: ui-atom
description: Atomic-design guidance for UI Atoms — the smallest single-purpose
  building blocks (buttons, inputs, icons, labels). Use when authoring or
  reviewing components under ui/atoms, components/atoms, or when deciding
  whether a component belongs at the atom level.
when_to_use: Creating or reviewing Atom-level components; ...
paths:
  - "**/ui/atoms/**/*.{jsx,tsx,vue,js,ts}"
  - "**/atoms/**/*"
---

name matches the folder. description says what the skill is, then when to use it — the trigger is written into the sentence. when_to_use lists the situations. paths are globs: the skills README says the agent loads the SKILL.md when they match the file you are editing.

The body decides what the agent does

The body follows the spine all 45 skills here share (a few add a section, such as a decision table):

  1. What is an Atom? — one paragraph, distilled from the term doc.
  2. Key Principles — three: single responsibility, framework-agnostic props, design-token integration.
  3. Best Practices — a DO list and a DON’T list.
  4. Code Patterns — Recommended, then Avoid: a Button that holds useState and calls fetch, beside the version where the parent owns the logic and the atom takes loading as a prop.
  5. Related Terminologies, then Quality Gates, then a Source: line pointing at /docs/ui/atom.md.

The DON’T list is the part an agent most needs, because each line is a boundary of the Atom term: “Fetch data inside atoms”, “Hardcode colors/spacing — use theme tokens”, “Create atoms that render other atoms (that’s a molecule)”. The term doc’s common mistakes — atoms that are too complex, inconsistent prop interfaces, ignored accessibility — are the same boundaries seen from the other side.

The Source: line matters more than it looks. When the skill and the doc disagree, you know which one the skill was distilled from, and which to fix.

Read it like a reviewer

The Quality Gates are five questions you can put to any diff:

  • Single responsibility maintained
  • Props are simple primitives or callbacks
  • No data fetching or business logic
  • Accessibility attributes included
  • Uses design tokens from theme

Sort them. “No data fetching” is a script: search the component for fetch, axios or http. “Accessibility attributes included” is partly a script. “Single responsibility” is judgement. The scriptable gates become your guardrail later in this course; the rest stay with you in review.

Use it on the next atom

Before you hand an agent an atom, make the skill part of the contract:

Read skills/ui-atom/SKILL.md before writing code.
When you finish, list each Quality Gate and quote the line of your
change that satisfies it. If a gate cannot be met, say which and why.

Then take the atom-boundaries quiz: if you cannot place a component on the right side of the atom line, you cannot judge whether the agent did.

Encode it, then practise it

Agent Skill: ui-atom The SKILL.md that encodes Atom for a coding agent. Install it into your agent, or download it for any Agent-Skills-compatible runtime.
npx skills add grvpanchal/elegant --skill ui-atom
Download ui-atom SKILL.md

Practise it

Where does an atom stop?

Four rapid checks on the boundary between an atom, a molecule and a container.

quiz easy ui 8 min Solved

Course contents (7 lessons)

Module 1: What a skill is

  1. A skill, a guardrail and a loop done
  2. Anatomy of a SKILL.md done
  3. Install a skill and let paths activate it done

Module 2: Guardrails before skills

  1. Write the guardrail before the skill done
  2. Thresholds, baselines and scope done

Module 3: Closing the loop

  1. When the agent satisfies the measure, not the goal done
  2. Score a skill with an eval set done